#pragma once
#include "Attribute.h"
class CardInfo
{
public:
	static const int MAX_ATTRIBUTE_IN_CARD = 100;
	int id;
	char* cardName;
private:
	Attribute* lsAttribute;
	int attributeCount;
public:
	CardInfo(void);
	CardInfo(int cardId, char* name);
	~CardInfo(void);
	void setAttributes(Attribute* attributes, int size);
	Attribute* getAttributes(int& size);
	void addAttributes(Attribute attribute);
};
